AI Insights · Timothy · April 2022
Top 5 Third Person Games on Android in Egypt Q1 2022
Discover the performance trends of the top five third-person games on Android in Egypt during Q1 2022, focusing on weekly downloads, revenue, and active users.
In Q1 2022, the top five third-person games on Android in Egypt demonstrated varied performance trends in terms of downloads, revenue, and active users. Here's a detailed analysis based on Sensor Tower data.
Subway Surfers
Throughout Q1 2022, weekly downloads for Subway Surfers fluctuated, peaking at around 179.8K in mid-February and then gradually decreasing to 141K by the end of March. The game’s weekly revenue saw a notable increase, reaching approximately $145 in early February. Active users exhibited a general upward trend, reaching 2.35M in the first week of February and maintaining a steady presence above 2M towards the end of the quarter.
Going Balls
Going Balls experienced a significant rise in weekly downloads, starting at 64.6K in late December and peaking at 178.9K by the end of January. Revenue remained modest, with a peak of $24 in mid-January. Active user numbers also showed an increasing trend, with a notable peak of 263.4K at the end of January, eventually reaching 259.5K by the end of March.
PUBG MOBILE
PUBG MOBILE maintained a relatively stable download rate, with weekly downloads peaking at 108.5K in mid-March. Revenue for the game fluctuated, reaching its highest point of around $74.1K in the last week of December. Active users showed a slight decline from 1.68M at the end of December to around 1.5M by the end of March.
Sandwich Runner
Sandwich Runner saw its weekly downloads peak early in the quarter, reaching 135.5K in mid-January, and then experienced fluctuations, ending at 64.4K by the end of March. Active users exhibited steady growth, starting at 15.4K in late December and peaking at 277.9K in early March.
Hair Challenge
Hair Challenge had a varied download trend, peaking at 117.4K in late January before gradually declining to around 62.9K by the end of March. Active users remained relatively stable throughout the quarter, with a slight decrease from 239.6K at the end of December to 206.7K by the end of March.
For more detailed insights and data, visit Sensor Tower.